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Written by Selçuk Cihan
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Sunday, 22 February 2009 12:50 |
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This is a c++ implementation of a software renderer using scanline technique. From the following two screenshots, you can see the difference between flat shading and Phong shading. Although Phong shading is computationally expensive, it better represents reality as opposed to Gouraud shading (used in opengl).
The source code will be uploaded soon.


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Last Updated on Friday, 13 March 2009 09:24 |